Robotics 1
Inverse Kinematics for Position
Inverse kinematics is the problem in which we know a position we want the end-effector to go to, and we need to find the values of the joint variables that move the end-effector to that position.  In this video, we learn the 'graphical approach' to inverse kinematics, see some examples, and add the inverse kinematics equations to our PSoC code to position the end-effector of the manipulator we have built on our board.
To complete this lab activity, make a video that includes the following in one video:

(1) You saying your name
(2)
(3)
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Your ID Code:
Activity Completion Video: